
A Dark Forest
A Dark Forest is an open-source incremental idle horror game about exploring the darkness within and without you.

Born of passion
A Dark Forest is a non-commercial learning portfolio project for all of us involved. Everyone was allowed to join in and contribute!
As of the Steam release, we had a total of over 13 contributors.
The game is available in 5 different languages thanks to our wonderful localization team!
Meet the contributors!
Want to learn who worked on A Dark Forest?
Read on!
Note: The list of contributors mentioned here is non-exhaustive, and only includes those that expressly asked to be included. Have you contributed to the project and want to be included here? Let us know on the Discord!


TinyTakinTeller
👀
Project Founder / Lead Programmer

Alex the Abyssal Novelist
GameDev indie generalist specialized in narrative design and game production.
Lead writer and narrative designer, project manager, localization coordinator, Polish translator.

Navy Raccoon
Hi I'm Navy! I'm a Digital 2D Illustrator and Concept Artist in the Game Industry. Ready to work on projects and with indie developers!
I illustrated all the visual elements after redesiging the placeholder visuals and developing a new artistic style for the game!

Joe Burke
Joe Burke is an American multimedia artist working in Film, Videogames, and Music. His work includes soundtracks, original albums, and independent films. He is a young upstart in the independent art scene, and Dark Forest is one of his major works.
Burke wrote the original music for A Dark Forest and performed and engineered the ambient versions of the songs that play during regular gameplay.

Alex Muñoz
Professional software engineer and hobbyist game developer from North Carolina, USA.
Developed tools, audio system, save/load system, various bug fixes.

Circles in the Sky
I am a video game music composer with over 15 years of experience in music creation. My primary instruments are guitar and cello, and I am the longtime lead guitar player in the Indiana-based band Tuesday Atlas, as well as the rhythm guitar player in the instrumental metal band Islandwalker.
I worked with Joe on new orchestral arrangements of his ambient tracks for the game. We wanted to make an adaptive soundtrack that changed to more intense versions of his tracks when switching to the forest combat tab, and I think we accomplished what we set out to do!

Marek Kotewicz
We honestly don't know too much about Marek, but he did fix some bugs, and that is very much appreciated!
Miscellaneous bugfixes.

Mellifica
We don't know too much about Mellifica either, but they have contributed quite some code to our project!
Programming, DevOps.

Mhvejs
We also don't know too much about Mhvejs, but they sure fixed some bugs!
Bugfixes.

Reed
Reed is a writer.
Reed contributed much needed writing, editing, and ideating! Working with him was an utmost pleasure!

Maria Oliveira
Maria Oliveira is a video game localization expert translating in the Brazilian Portugese to English language pair.
Brazilian Portugese localization.

Marion Veber
Marion Veber is an expert in video game translation master working in the French to English language pair.
French localization.

Xiaofei Shen & Gloria
Xiaofei Shen and Gloria from the Middlebury Institute of International Studies helped us localize our game into Mandaring Chinese!
Simplified character set Mandarin Chinese (putonghua) localization.
Reminder, we are on Steam!
Completely free of charge. Check our game out, now!